Game development

Worlds made
for fun.

I started making games in Scratch and later moved to Unreal Engine 5. Along the way, I’ve built terrain generation, vehicle systems, building mechanics, and air-to-air combat.

I make my models in Blender. The games have been a reason to keep learning, and something to share with friends.

A physical 3D print of one of my game models
One of my game models, brought off the screen.

From Blender to the printer

The models are
part of the project.

Making the assets myself is a big part of the fun. For MMORP 3D, I worked in Unreal Engine 5 without using any outside assets.

My games on itch.io ↗

Development timeline / 2020–2024

MMORP 3D (October 2024)

Latest iteration of the MMORP series, this time in Unreal Engine 5 without the use of any outside assets of any kind.

View on itch.io

Kafkaesque Game (April 2024)

My first slightly overambitious major project in Unreal Engine 5, featuring randomly generated terrain, land & air vehicles, and an advanced building system.

View on itch.io

MMORP 3 (Gameplay Test) (May 2022)

A significant step forward compared to MMORP, this was a major step in refining movement and ui.

Play (on-site)

MMORP (December 2021)

The original MMORP project, built on Scratch. This game laid the groundwork for the series.

View on Scratch

Bunny (April 2020)

My very first game. A charming and simple project on Scratch.

View on Scratch

This timeline includes selected projects with playable or published versions.